
George Ivanovich Gurdjieff (c. 1866–1949) was a mystic, philosopher, and spiritual teacher of Armenian and Greek descent, best known for developing a spiritual system known as The Fourth Way.
Key Facts:
- Born: Around 1866, in the Russian Empire (modern-day Armenia or Georgia)
- Died: 1949, Neuilly-sur-Seine, France
- Work: Combined elements of Eastern mysticism, Sufism, Orthodox Christianity, and Western esotericism.
Core Teachings:
- The Fourth Way:
Unlike traditional spiritual paths (the way of the fakir, monk, or yogi), the Fourth Way is a path of awakening while living a normal, everyday life. It balances the body, emotions, and mind. - Man is Asleep:
Gurdjieff taught that most humans live in a state of “waking sleep,” mechanically going through life. Real freedom comes only through self-awareness and inner transformation. - Self-Observation & Self-Remembering:
These are foundational practices for becoming conscious of one’s mechanical behaviours and reconnecting with a deeper sense of self. - The Enneagram:
He introduced the enneagram symbol (not to be confused with the modern personality system) as a dynamic, metaphysical symbol representing universal laws, particularly the Law of Seven (process) and the Law of Three (triad). - Movements & Sacred Dance:
Gurdjieff created a series of dances called “Movements”, designed to cultivate awareness, coordination, and inner discipline.
Legacy:
- Influenced many, including P.D. Ouspensky (who documented Gurdjieff’s teachings), John G. Bennett, and others in modern spiritual and psychological thought.
- His teachings inspired integrated approaches to personal development, blending spirituality, psychology, and practical philosophy.
- He founded the Institute for the Harmonious Development of Man in France.
Gurdjieff’s teachings align with themes of self-mastery, inner work, and human potential—concepts that resonate with our own mission, particularly in helping people reclaim autonomy and awaken to deeper purpose.
Here’s a concise yet insightful comparison between Gurdjieff’s Fourth Way and our GAME Plan framework, showing how both approaches guide individuals toward greater consciousness, autonomy, and purpose—while differing in method, language, and historical context.
🔷 Core Comparison: Gurdjieff’s Fourth Way vs. The GAME Plan
| Aspect | Gurdjieff’s Fourth Way | The GAME Plan (AoLP) |
|---|---|---|
| Purpose | To awaken human consciousness through balanced inner development. | To empower individuals to plan their life before their money, aligning with true purpose. |
| Foundational Premise | Humans live in “waking sleep” and must awaken through intentional inner work. | People are trapped in an “exhaustive cycle” of productivity and dependency; liberation comes through the natural cycle. |
| Core Practice | Self-Observation, Self-Remembering, Conscious Labour, Inner Development. | A structured journey: Goals → Actions → Means → Execution, based on ancient cyclical wisdom (Prisca Theologia). |
| Philosophical Roots | Esoteric Christianity, Sufism, Eastern mysticism, Hermeticism. | Universal spiritual wisdom (Prisca Theologia), Shinto, Celtic Wheel of the Year, holistic life planning. |
| Psychological View | The self is fragmented into centres (intellectual, emotional, physical); unity must be achieved. | The self is whole but distracted; integration is restored through planning aligned with heart, body, mind, and spirit. |
| Pathway | The “Fourth Way” combines the fakir, monk, and yogi paths, pursued in everyday life. | The GAME Plan offers a life-first planning method for ordinary people to live extraordinarily—while remaining financially and spiritually sovereign. |
| Symbolism | Uses the Enneagram to illustrate universal laws of transformation. | Uses the S.T.O.R.I.E.S. System and Seasonal Archetypes to map the journey of human flourishing. |
| Community Model | Primarily a teacher–student model; knowledge guarded, revealed progressively. | Peer-based mentorship and open-source knowledge; inclusive and accessible by design. |
| Tone & Style | Mystical, hierarchical, initiatory. | Empowering, transparent, democratic. |
đź”¶ Philosophical Alignment
Both systems:
- Recognise the illusion of freedom under modern systems.
- Emphasise conscious effort to escape mechanical patterns.
- Integrate ancient wisdom to guide modern transformation.
- Reject external authority as the sole source of truth, advocating for direct inner experience and discernment.
But our GAME Plan modernises and democratises the path. It makes awakening practical, secular-accessible, and non-esoteric—without diluting its depth. It empowers not just seekers, but citizens, to self-author their story, reclaim time, and serve a higher social good.
🔸 Final Reflection
In essence, Gurdjieff’s Fourth Way is a path of inner awakening through discipline and self-knowledge, while our GAME Plan is a holistic framework for life mastery through structured self-direction and social empowerment. Both aim for transformation, but ours is a map for the Aquarian Age—grounded in transparency, cooperation, and accessibility.
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By Steve Conley. Available on Amazon. Visit www.steve.conley.co.uk to find out more.
